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January 15, 20255 min read

How to Add Authentication to Your Godot Game in 5 Minutes

Learn how to implement player authentication in your Godot game quickly and securely using Godot BaaS.

Adding player authentication to your Godot game doesn't have to be complicated. In this tutorial, we'll show you how to implement secure authentication in just 5 minutes using Godot BaaS.

Why Authentication Matters

Player authentication allows you to:

  • Save player progress across devices
  • Implement competitive features and leaderboards
  • Prevent cheating and abuse
  • Build a community around your game

Step 1: Install the Godot BaaS Plugin

First, download the Godot BaaS plugin from your dashboard and add it to your project's addons/godot_baas folder. Enable the plugin in Project → Settings → Plugins.

Step 2: Configure Your API Key

Get your API key from the Godot BaaS dashboard and add it to your game's main script:

extends Node

func _ready():
    GodotBaaS.api_key = "gb_live_your_key_here"
    GodotBaaS.authenticated.connect(_on_authenticated)
    GodotBaaS.auth_failed.connect(_on_auth_failed)

Step 3: Implement Device ID Login

The easiest way to get started is with device ID authentication. This allows players to start playing immediately without creating an account:

func login_player():
    GodotBaaS.login_with_device_id()

func _on_authenticated(player):
    # Player is now authenticated!
    print("Logged in as: ", player.id)
    # You can now use cloud saves, leaderboards, etc.

func _on_auth_failed(error):
    print("Authentication failed: ", error)

Step 4: Add Email/Password (Optional)

Want to let players create accounts? Add email/password authentication:

func register_player(email: String, password: String, username: String):
    GodotBaaS.register_with_email(email, password, username)

func login_with_email(email: String, password: String):
    GodotBaaS.login_with_email(email, password)

func upgrade_account(email: String, password: String, username: String):
    GodotBaaS.link_account(email, password, username)

Step 5: Link Accounts

Players can upgrade from device ID to email/password authentication on multiple devices:

func upgrade_account(email: String, password: String, username: String):
    GodotBaaS.link_account(email, password, username)

That's It!

You now have fully functional authentication in your Godot game. Your players can:

  • Start playing immediately with device ID
  • Upgrade to email/password for cross-device play
  • Have their saved progress automatically synced

Next Steps

Now that you have authentication set up, you can:

  • Implement cloud saves to sync player data
  • Add leaderboards for competition
  • Track player behavior with analytics

Ready to add authentication to your game?

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